Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details

SmoothFlint ā Flint & Steel, but smarter
SmoothFlint upgrades vanilla Flint and Steel with more intuitive ignite rules and a few extra mob mechanics ā all controllable through a simple config file.
š„ What this mod changes
Smarter igniting: entities and blocks
- Using Flint and Steel on an entity can ignite that entity (configurable).
- Special cases / vanilla safety:
- Item drops (
ItemEntity) cannot be ignited. - Dragon Fireballs cannot be ignited.
- Creepers keep vanilla behavior (Flint & Steel triggers their special mechanic).
- Item drops (
- Water rule: living mobs in water donāt ignite (prevents underwater cheese).
- Works on non-living entities too (example: boats, wind charges) if the target can be set on fire.
šæ Plants burn into fire instantly
Using Flint and Steel on small plants (grass/flowers-like blocks) removes the plant and replaces it with fire immediately, with smoke particles instead of block-breaking particles.
šŖļø Breeze: quick self-extinguish
If a Breeze is burning, it will extinguish itself after 20 ticks (1 second), play an extinguish sound, and spawn white smoke particles (configurable).
š„ Burning Wind Charges can ignite an area (optional)
If a Wind Charge is burning (it has fire ticks), its explosion can:
- ignite nearby living entities
- place small patches of fire around the impact
- spawn flame + smoke particles
Disabled by default for balance / vanilla-friendliness.
š Hostile + neutral mobs can react like you āattackedā them
Igniting a mob with Flint & Steel can make:
- hostile mobs target you
- neutral mobs (e.g. Iron Golem) become angry like after a normal hit
This is optional and can be disabled via config.
š£ Enderman fire panic + extinguish chance
- A burning Enderman enters āpanic modeā and tries to teleport every 40 ticks until it stops burning (configurable).
- After a successful teleport, a burning Enderman has a 50% chance to extinguish itself (configurable).
āļø Configuration
Config file is created at:
/.minecraft/config/smoothflint.json
Options
-
Ignite entities on click
ignite.enable(default:true)
If enabled, Flint & Steel can ignite entities when you use it directly on them. -
Ignite other players
ignite.igniteOtherPlayers(default:true)
Only matters if option #1 is enabled. Allows igniting other players with Flint & Steel. -
Breeze self-extinguish
breeze.selfExtinguish(default:true)
If enabled, burning Breeze extinguishes itself after 20 ticks, plays a sound, and spawns white smoke. -
Burning Wind Charge ignites area
windCharge.burningIgnitesArea(default:false)
If enabled, burning Wind Charges ignite nearby entities and place fire on nearby air blocks when they explode. -
Provoke neutral/hostile mobs on ignite
mobs.provokeNeutralOnIgnite(default:true)
If enabled, igniting a mob with Flint & Steel makes neutral/hostile mobs react like after being attacked. -
Enderman extinguish chance on teleport
enderman.extinguishChanceOnTeleport(default:true)
If enabled, burning Endermen have a 50% chance to extinguish after a successful teleport. -
Enderman panic while burning
enderman.panicWhileBurning(default:true)
If enabled, burning Endermen attempt to teleport every 40 ticks until they stop burning.
ā Notes / vanilla compatibility
- Creeper + Flint & Steel remains vanilla (no changes to their special interaction).
- Item drops canāt be ignited.
- Dragon Fireballs canāt be ignited.
- Gameplay rules are applied server-side.



