Compatibility
Minecraft: Java Edition
1.21.x
1.20.5ā1.20.6
Platforms
Supported environments
Links
Creators
Details
Licensed ARR
Published last year
Updated last year
Item Components
ā Features
- Server-side at no cost of quirkyness on the client
- Data-driven through datapacks, read below for the how.
- Reloadable on the fly via /reload. No restarting a server or client, or rejoining a world.
- Supports modded items and modded item components
- Modpack creation made easy, by putting the power of balancing in your hands
ā What can I do with it?
For a full list of things you can change, visit the Minecraft Wiki on Data component format.
A non-exhaustive list of things you add, remove or change on any item:
- Max stack size
- Armor, damage & attack speed values
- Default placement state
- Enchantment glint
- Fireproof
- Nutrition, saturation, eating time & effects
- Tooltips
- Name & lore
- Jukebox song
- Max damage
- Rarity
- Default mining speed, durability change & effective blocks
- Unbreakable
In essence, any item, modded or vanilla, can be changed in any way you might want.\
āļø Datapack creation
Components on (an) item(s) can be changed by adding an entry under <namespace>:item_components/<path>.json.
Entries have 3 fields, all optional:
parents: an ID or an array of IDs- The entries to inherit. Note that only the parent's parents and parent's components are inherited, not the parent's targets.
targets: an item ID, an item tag suffixed with '#' or an array of item IDs- The items to apply the component changes to.
components: a component changes object- The component changes to apply to the items.



