Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
The base Cobblemon spawner checks the current number of PokƩmon near a player before initiating a new PokƩmon spawn. If this number exceeds the set per-chunk maximum (default is 1), it cancels the spawning process. This mechanism exists to regulate the number of PokƩmon in the world and prevent server overload. However, it also forces the player to be constantly on the move so that PokƩmon despawn in unloaded chunks, or even to commit a full-on cull of the local pocket monsters just to get a specific rare PokƩmon to spawn.
This small side-mod allows you to configure conditions under which a PokƩmon can spawn even if the surrounding chunks are overcrowded. The conditions can be specified using a bucket, a player's username, a dimension, or a combination of these within a composite condition type. Furthermore, if you are familiar with modding, you can easily add your own custom condition type if needed.
By default, the mod is configured to allow the spawning of all ultra-rare PokƩmon.
Here is a config example utilizing all types of permits:
Config
{
"enableSpawnMessages": true,
"permits": [
{
"bucket": "ultra-rare",
"type": "bucket"
},
{
"type": "level",
"level": "minecraft:the_nether"
},
{
"name": "gatekeep06",
"type": "player"
},
{
"permits": [
{
"bucket": "uncommon",
"type": "bucket"
},
{
"type": "level",
"level": "minecraft:the_end"
}
],
"type": "composite"
}
]
}
My other mods



