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[What's New:] ā Added the Moolin Mob ā Added the Redstone Beast Mob ā Added the Chert Block Set ā Added the Safe Block ā Added the Player Detector Block ā Added the Labyrinth Core Block ā Added 3 new Elemental Shaft Blocks ā Added 1 new Vault Variant ā Added 1 new Key Item ā Added 2 new Pottery Sherds ā Added 3 new Smithing Templates ā Added the Lock Pick Item ā Added the Wrench Item ā Added the Ancient Root Item ā Added the Trial Shard Item ā Added the Heart of the Beast Item ā Added the Labyrinth Structure ā Added the Redstone Mine Structure ā Added the Labyrinth Curse Status Effect ā Added 4 new Advancements
[What's Changed:] ā Changes to Titanium ā Changes to the Ominous Cage ā Changes to the Tricky Chambers ā Changes to the Prismarine Fortress ā Changes to Block & Item textures ā Changes to Vault Loot Tables ā Changes to the Bouldering Zombie ā Changes to the Soul Essence ā Changes to the Fire Charge ā The Trial Knight now has a new Visual Effect ā Dreaming Bottles can now be brewed ā Ominous Slate now generates in the Overworld's Deepslate Layers ā The Bubze is now called the Bubblze ā The Parasite is now called the Bristle ā The Lobber Zombie is now called the Lobber ā The Viler Witch now throws Lingering Potions instead of Splash Potions ā The Tool Tip of the Fire Resistance Upgrade now matches the Style of other Item Tool Tips ā Reduced the Shulker's Chance to drop a City Key from 50% to 10%
[Moolin Mob:] ā Occasionally found in Overworld Caves, the Moolin is a neutral Mob, relative to the Piglins, that yields a Diamond Axe ā It has 40 HP, and when fed Ancient Roots, it can give a Map that leads to one of the following Structure in exchange: ā Map to the Labyrinth ā Map to the Redstone Mine ā Map to the Blitze Dungeon ā Map to the Tricky Chambers ā Moolins are a neutral Mob, meaning that they will fight back if provoqued by an Entity
[Redstone Beast Mob:] ā Found in the Redstone Mine, the Redstone Beast is a Golem-like Mob concieved by the Moolins to fend off players ā It has Redstone Lamps on its shoulders, a Crafter on its back, 100 Health Points, and it's hostile towards any player it comes across ā If it finds a Target, its Lamps turn on, which can help indicate players when it's Hostile ā When killed,the Beast will occasionally drop its Heart,which can then be used in Crafting Recipes
[Chert Block Set:] ā Chert is a new Stone Type that makes up the majority of the Labyrinth Structure ā It comes in the following Variants: ā Regular Chert (+ Stairs, Slabs & Walls) ā Chert Bricks (+ Stairs, Slabs & Walls) ā Polished Chert (+ Stairs, Slabs & Walls) ā Chiseled Chert, which has a player-looking Face carved in it ā All main Chert Blocks are affected by the Labyrinth Curse Effect, and thus can't be broken by any player with that Effect applied to them
[Safe Block:] ā The Safe is a new Block that players can use to store Items ā It can either be found in the Labyrinth's Treasure Room, or it can be crafted using Iron Ingots, Cobblestone, Redstone Dust, a Chest, and a Heart of the Beast ā When given a Redstone Signal, the Safe will become locked, and won't be able to be opened by any player until the Signal is removed ā In addition to this, the Safe can conduct Redstone Signals, meaning that multiple Safes can be locked using one Signal & Repeaters
[Player Detector Block:] ā Crafted using Copper Blocks, Diamonds, and a Heart of the Beast, the Player Detector is a new Block that's based off the 1.21 Trial Chamber Concept Arts ā When placed, it'll detect any player in a Radius of 8 Blocks, giving out a Redstone Signal if attached to a Redstone Comparator ā Players do not need to be in the Block's eyesight to be detected, which can make the Detector useful when it comes to building Traps ā The Redstone Signal given by the Player Detector has a Level of 15
[Labyrinth Core Block:] ā The Labyrinth Core is a new Block that generates in the Labyrinth's Treasure Room ā It constantly gives the Labyrinth Curse Effect to players that are located in (Or close to) the Structure until it is broken ā The Block has a "Redstone Core" inside of it, which always faces the closest player to it ā When the Labyrinth Core is broken, it drops that Redstone Core, which can then be used for decoration
[Elemental Shaft Blocks:] ā Elemental Shafts are new, decorative Variants of the Rods dropped by the Elementals ā They are crafted from 2 Rods of the same Mob Type, can be placed in multiple directions similarly to End Rods, and emit a Light Level of 15 ā The Shafts currently come in the following Variants: ā Blaze Shaft ā Breeze Shaft ā Bubblze Shaft
[New Vault Type:] ā Added a new Vault Type that is found in the Prismarine Fortress: the Elder Vault ā It is made of Prismarine and has the Eye of a Guardian ā Elder Vaults are opened with their respective Keys and have a Loot table that includes: ā Sponges ā Coral Blocks ā "Elder" Armor Trim Smithing Templates ā Potions of Water Breathing
[New Key Item:] ā Added the Elder Key, which is dropped from kiling Bubblzes, with a 10% Chance of doing so ā It is used to open the Elder Vault
[New Pottery Sherds:] ā Added 2 new Pottery Sherds that now generate in the Tricky Chambers: "Viler" & "Infested" ā The "Viler" Sherd has a Viler Witch's Face carved into it ā The "Infested" Sherd has a Silverfish Illustration carved into it
[New Smithing Templates:] ā Added 3 new Smithing Templates used for Armor Trimming: "Heavy", "Omen" & "Elder" ā The "Heavy" Smithing Template is occasionally rewarded by Tricky Chamber Vaults ā The "Omen" Smithing Template is occasionally rewarded by Ominous Tricky Chamber Vaults ā The "Elder" Smithing Template is occasionally rewarded by Elder Vaults
[Lock Pick Item:] ā Crafted from 5 Trial Shards and 2 Copper Ingots, the Lock Pick allows players to reset certain properties of Blocks found in Trial Chambers and other Structures ā Indeed, if it is used on any Type of Vault that was already unlocked, that Vault will then become unlockable once more ā However, players will still need to use a Trial Key to get the Rewards from the Block ā It can also be used on a Trial Spawners that's on Cooldown, stopping said Cooldown and making the Spawner activate once more ā Just like Trial Keys, Lock Picks will vanish when used
[Wrench Item:] ā Found in the Labyrinth's Treasure Loot and in the Redstone Mine's Barrels, Wrenches can be used by players to rotate certain Redstone Components ā Simply Right-Clicking on said Components won't do anything however, and the player needs to crouch to use the Item ā Components that are affected by the Wrench's use include the following: ā Repeaters ā Buttons ā Pistons ā Storage Blocks such as Barrels ā Trapdoors ā Wrenches have 64 Durability, and they can be repaired using Iron Ingots
[Ancient Root Item:] ā Collected from Ancient Roots hanging from the Cave ceilings, this Item can either be eaten by players or used for trading ā When eaten, it gives 6 Nutrition Points, and does not provide any Status Effect when doing so ā Ancient Roots can also be given to a Moolin, this Mob then eating it and giving a Map to a certain Structure in exchange ā The Item can be placed on Celilings as well, having the same Model and texture as the Roots it is collected from
[Trial Shard Item:] ā The Trial Shard is a new Item that can be dropped from Mobs summoned by a Trial Spawner, with a 10% Chance of doing so ā It is used for 2 Crafting Recipes ā 5 Trial Shards are required in the Recipe for the Lock Pick ā 5 Trial Shards are required in the Ominous Cage's Recipe as well, which has been updated and no longer contains Iron Bars
[Heart of the Beast Item:] ā Occasionally dropped from Redstone Beasts upon death, the Heart of the Beast is a new Item that can be used in Recipes for new Redstone Components ā There are 2 of them, each one requiring only one of the Item ā These Recipes are for the Safe & the Player Detector
[Labyrinth Structure:] ā Found under Jungles and built out of Chert & Copper, the Labyrinth is a new Structure that was based off the 1.21 Update's Trial Chamber Concept Arts ā As its name suggests, it mainly consists of a Maze full of Traps & Mobs, and it contains a Treasure Room that has both various & precious Loot ā These Traps either include Blocks that'll slow down players in their Exploration, or Spawners that can summon Lobbers & Cave Spiders ā The Loot, however, contains Redstone Components, Building Blocks, and other Items such as Diamonds or the newly-added Wrench ā The Treasure Room is also provided with a Labyrinth Core, which prevents players from digging through the Maze and easily finding the Rewards
[Redstone Mine:] ā Located deep underground, the Redstone Mine is a new Structure made of Deepslate that contains loads of Redstone as well as a new Mob: the Redstone Beast ā This Mob will naturally spawn inside of the Mines ā At the center of the Structure can be found a Lake with a proceduraly-generated Bridge on it ā On each side of the Main Hall, Tunnels leading to Rail Tracks with even more Redstone, as well as occasional Barrels with Redstone-themed Loot in them, can be found
[Labyrinth Curse Status Effect:] ā Applied to players that are located near a Labyrinth Core, the Labyrinth Curse Effect prevents those players from breaking the Blocks that make up the Labyrinth ā These Blocks mainly include Copper Blocks, Copper Bulbs, and Chert Blocks ā Among the Copper Blocks & Bulbs, only the regular, and Waxed, Unoxidized Variants of them will become unbreakable ā None of the "modified" Chert Blocks, which include Stairs, Slabs, and Walls, will become unbreakable ā Any player that has the Effect will keep it until they are far enough from any Labyrinth Core or until said Core is destroyed
[New Advancements:] ā Added 4 new Advancements related to the Prismarine Fortress, the Labyrinth & the Moolin: ā "This isn't Atlantis" - Step foot in a Prismarine Fortress ā "Guardian's Gift" - Unlock an Elder Vault with an Elder Key ā "Lost to time" - Step foot in a Labyrinth ā "Food Exchange" - Give a Moolin Ancient Roots
[Titanium Changes:] ā Titanium has been reworked once more, and now comes with a Heating System ā If Titanium Blocks are placed in the Nether, they'll eventually heat and turn into a Blue-Tinted Metal ā All textures of Titanium have been revamped ā Regular Titanium no longer has the Yellow Tint it had in V1.0 & V2.0 ā The Design of Cut Titanium now ressembles the original Design for Cut Copper shown in Minecraft Live 2020 ā Chiseled Titanium now showcases an Illager's Face with the Word "Vex" written in Enchanting Alphabet ā Titanium Bulbs now have a more square-looking Design ā Titanium Doors & Trapdoors have gotten their Design retouched to feel more unique from Copper
[Ominous Cage Changes:] ā Various improvements to the Mob Spawning of the Block have been implemented: ā Bogged, Bristles, Strays & Skeletons will now spawn yielding Bows ā Vindicators will now spawn yielding Axes ā Pillagers will now spawn yielding Crossbows ā Mobs summon by the Ominous Cage will have a lower Chance to appear inside Blocks, where they'd then suffocate ā The Cage will no longer summon Mobs if the World is in Peaceful Difficulty ā The Mob Type that the Block summons can no longer be changed while the Cage is already active ā When inactive, the Heavy Core inside the Ominous Cage will no longer spin ā The Cage now requires Trial Shards instead of Iron Bars in its Crafting Recipe ā The Block's texture has been updated to now show the Shards' Colors
[Tricky Chamber Changes:] ā Tricky Chambers have recieved lots of Visual & Decoration Changes to make them feel more unique: ā The Chambers now contain Heated Steel in addition to the already generating Regular Titanium ā Replaced the Candles in the Corridor with Purple Candles ā Replaced the "Flow" & "Guster" Pottery Sherds on the Corridor's Decorated Pots with "Viler" & "Infested" Sherds ā Replaced the Dead Bushes in the Corridor's Flower Pots with Wither Roses ā The Loot Table for the Structure' Decorated Pots now includes Tricky Keys & Titanium Ingots ā Please Note: The Custom Tricky Chamber Rooms that were built by the Community are NOT included in this Update, but will eventually be implemented in a later Update!
[Prismarine Fortress Changes:] ā The Prismarine Fotress has recieved a massive Rework in the V3.0 Update, now have a new System for how it generates: ā Now, instead of having 4 Staircases connecting to it, the Main Room will now lead to exactly 20 randomly-generated Rooms ā These Rooms have 30 Variants, some containing Elder Vaults while others have Obstacles or Mobs such as Pufferfish or Axolotls ā In addition to this, the main Room has been updated, now containing 2 Bubblze Spawners as well as Prismarine Pillars ā Above the Fortress, a Statue of the Bubblze can now be found
[Block & Item texture Changes:] ā The textures for the following Blocks have been updated: ā Ominous Slate (+ Stairs, Slabs & Walls) ā Ominous Slate Bricks (+ Stairs, Slabs & Walls) ā Polished Ominous Slate (+ Stairs, Slabs & Walls) ā Chiseled Ominous Slate ā Chiseled Ominous Slate Bricks ā The textures for the following Items have been updated: ā Titanium Ingot ā Tricky Key ā Ominous Tricky Key ā "Venturous" Music Disc ā Echo Flail
[Vault Loot Table Changes:] ā The following Changes have been made to the Tricky Vault's Loot Table: ā Tricky Vaults can now eject the "Heavy" Armor Trim Smithing Template as a Reward ā The Block can no longer eject the Heavy Core as a Reward so that Trial Chambers and their Ominous Events can be useful once more ā The following Changes have been made to the Ominous Tricky Vault's Loot Table: ā Ominous Tricky Vaults can now eject the "Omen" Armor Trim Smithing Template as a Reward ā The Block can no longer eject the Heavy Core as a Reward so that Trial Chambers and their Ominous Events can be useful once more ā Tricky Vaults & their Ominous Variant are now less likely to eject Equipment with Over-Max Enchantements as a Reward
[Bouldering Zombie Changes:] ā The texture of the Bouldering Zombie has been updated, and the Mob's Clothes now have new Colors ā This Change has been made so that the Mob looks less flashy and more similar to Minecraft Earth's Bouldering Zombie ā The Speed of Baby Bouldering Zombies has been decreased
[Soul Essence Changes:] ā The texture of the Item has been updated, now showing a Soul Flame encapsulated in a Bottle ā Soul Essences can now only stack up to 1 Essence ā The Soul Essence for the Bubblze has been removed ā This Change has been made as most other Ocean Mobs do not have their Soul Essences
[Fire Charge Changes:] ā Thrown Fire Charges will now create an Explosion when they hit a Mob or a Block ā They will also generate Fire in a certain Radius when doing so
[Trial Knight Visual Effect:] ā A new Visual Effect has been added to Trial Knights to indicate how much Damage they've taken: ā As the Boss takes Damage, the 4 Light Parts of its Light Bulb will each turn off
[Brewing Dreaming Bottles:] ā Dreaming Bottles can now be prepared in a Brewing Stand ā To do so, combine a Water Bottle with a Phantom Membrane, and the Item will be brewed ā Brewed Dreaming Bottles will have a Random Level between Levels 1 to 3
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3.1.0Loaders
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1.21Environment
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204Publication date
August 5, 2024 at 9:16 PMPublisher
BelgieYT
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