Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Language/čÆčØ: äøę English
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maxHealthy | ēå½å¼äøé
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- Cloth Config API (v2.2.0+ åæ č£ )
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Language/čÆčØ: äøę English
Engilsh
Translation is completed by artificial intelligence, AI-generated content may be inaccurate. For accurate information, please refer to the original Chinese text.
Overview
A Fabric mod that partially ports features from Life Seasoning: Carrot Edition.
This mod aims to incentivize players to try new foods by rewarding them with increased maximum health, thereby strengthening engagement with the modpackās food system and balancing gameplay difficulty.
Configuration File
This guide is maintained for the latest version. Please use the newest version of the mod whenever possible.
All health-related values are expressed in health, where 2 health = 1 heart (ā¤).
maxHealthy
"maxHealthy": 120,
Sets the maximum allowable health limit.
Version: 0.1.1+
defaultHealthy (deprecated)
"defaultHealthy": 120,
Initial maximum health.
Version: 0.1.1+
healthGain
"healthGain": 2,
Health units awarded per qualifying food consumption.
Version: 0.1.1+
resetOnDeath
resetOnDeath: false,
Whether to reset both maximum health and all food records upon player death.
Version: 2.0+
developerMode
"developerMode": false,
Enables developer mode, which logs player health and food record changes. Not recommended for continuous use.
Version: 2.1.0+
healthToMaxOnIncrease
"healthToMaxOnIncrease": false
Whether to fully heal the player when their maximum health increases.
Version: 2.1.0+
Increasefrequency
Controls how many unique foods must be eaten before granting extra health, working alongside `healthyGain`. This value represents **X** in āgain N health after eating X foods.ā Version: 2.3.0+"Increasefrequency": 4,
frequencyGain
The amount of health (**N**) granted after eating **X** unique foods (as defined by `Increasefrequency`). Works together with `healthyGain`. Version: 2.3.0+"frequencyGain": 4,
healthIncreaseOnIncrease
Amount of health restored when maximum health is increased. If the result exceeds the new maximum, health is capped at the new limit."healthIncreaseOnIncrease": 2,
Expression
A string-type custom gain calculation function. Coexists with legacy settings. See documentation below (2.5.0+)."Expression": "0", // (String)
Function Usage Documentation
Available variables in the expression:
uniqueFoods: number of unique foods consumedcurrentHealth: current health value (excluding health added by this mod, but including base health and health from other mods)
Supported operations:
- Basic arithmetic:
+,-,*,/; parentheses for precedence (e.g.,(1 + 2) * 3) - Power:
pow(base, exponent) - Rounding:
floor(num)(round down)ceil(num)(round up)round(num)(round to nearest integer)
- Min/Max:
min(num1, num2)max(num1, num2)
- Logarithm:
log(base, argument) - Constants:
eandpirepresent Eulerās number and Ļ, respectively
Commands
/sol2f clearhealthyResets the current playerās maximum health and all food consumption records. Requires operator permissions. (Version: 2.0+)/sol2f getlist <player>get eaten list of <player>. (Version: 2.7.0+)
GUI
- Food Journal GUI available from 2.4.0+ (beta2+)

- Overview GUI available from 2.4.0+ (beta3+)

- Key Bindings: Shortcut keys to open GUIs are configurable in Minecraftās controls menu

Q&A
Q: Can I include this mod in a modpack?
A: Yes! This mod is specifically designed for modpack balance. However, you may not profit from the modpack or alter the modās information.
Q: Can I re-upload this mod to other platforms?
A: Yes, redistribution is allowed, provided that:
- Downloads are free and unrestricted (no ads, login, tokens, points, level requirements, etc.)
- The original Modrinth page link is clearly attributed
- The modās contents and metadata are not modified
- Unless you operate a high-bandwidth CDN, please do not host the mod file yourself for download
Dependencies
- Mod Menu (v2.2.0+, optional) ā for config screen access
- Cloth Config API (v2.2.0+, required) ā for configuration handling
- FabricAPI (required)



