Compatibility
Minecraft: Java Edition
1.21.8
1.21.4
1.21ā1.21.1
1.20.6
1.20.4
1.20.1
Platforms
Supported environments
Details
Licensed ARR
Published 2 years ago
Updated last month
Changelog
5.4
- 5.4.27 1.21.8 Implementation/forcefield walkthrough config (#113)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit 1217cba93b3c1ecbe08b4adadf795c651baa78df) - 5.4.26 Fix capacitor transfer rate display multiplier (#111)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā The Fortron Capacitor GUI was displaying transfer rate with a 10x multiplier,
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā while the actual transfer rate (transferring every 10 ticks) should only be
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā multiplied by 2 to show per-second rate (20 ticks = 1 second, 10 ticks = 0.5s).
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā This caused the GUI to show 5x higher transfer rates than actual, making it
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā appear that more speed modules were needed than actually required.
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Changed multiplier from 10 to 2 to correctly display transfer rate in L/s.
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit 0bfd39b776c868269d8b96a5e1c5d81950b05f79) - 5.4.25 Update Camouflage Module documentation
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Add backwards compatibility for multiple camo blocks mode
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit 19a96a5143b380c7042c9d31e4f57bb03e401df6) - 5.4.24 Enhancement: Multiple Camouflage blocks (#106)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā This change allows blocks to be selected based on the contents of adjacent inventories,
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā making camouflage behavior more dynamic and weighted by actual block counts.
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * fixed bound must be positive
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit 3f57d849abb23dff513022039f44ffdbcda8882e) - 5.4.23 Feat: PT_BR localization (#107)
- 5.4.22 clean up and homogenize ru_ru.json (#108)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Changed Fortron L unit from "Š»" to "Š" to preserve capitalization.
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Capitalized names such as "Interdiction Matrix" -> "ŠŠ°ŃŃŠøŃа ŠŠ¾Š“авлениŃ"(was "ŠŠ°ŃŃŠøŃа поГавлениŃ")
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Unified "machine" word translation into "ŃŃŃŃŠ¾Š¹ŃŃŠ²Š°", was split between "Š¼Š°ŃŠøŠ½Ń" and "ŃŃŃŃŠ¾Š¹ŃŃŠ²Š°" randomly
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Various misc. minor fixes - 5.4.21 Handle underwater aquatic plants removal and drops (#103)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * Handle underwater aquatic plants removal and drops
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā - Removes water from the blocks before breaking them
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā - Spawns the corresponding item drop manually
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * Improve block drop logic
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā ---------
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Co-authored-by: Su5eD su5ed@outlook.com
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit d275a2df24376b2d718d999e84c468e760fd91ba) - 5.4.20 fix: resolved possible item duplication issue (#105)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * fix: resolved possible item duplication issue
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * right calculation of dropped stacks if no inventory space is available
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā * Use isEmpty to check for empty stack
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā ---------
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Co-authored-by: Su5eD su5ed@outlook.com
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit 0abde92a2d13248fab7e165018f0b152bf3a67d2) - 5.4.19 Add Chinese language file (#89)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā (cherry picked from commit 6df4e7965cd53d9338fb51eaa68bbff80470ae7d) - 5.4.18 ŠŠ¾Š±Š°Š²ŠøŃŃ Š»Š¾ŠŗŠ°Š»ŠøŠ·Š°ŃŠøŃ на ŃŃŃŃŠŗŠøŠ¹ ŃŠ·ŃŠŗ Š“Š»Ń MFFS (#101)
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā ŠŠ¾Š±Š°Š²Š»ŠµŠ½ ŃŠ°Š¹Š» Š»Š¾ŠŗŠ°Š»ŠøŠ·Š°ŃŠøŠø Š“Š»Ń ŃŃŃŃŠŗŠ¾Š³Š¾ ŃŠ·Ńка Ń ŠæŠµŃŠµŠ²Š¾Š“ами Š“Š»Ń MFFS. - 5.4.17 Fix interdiction matrix dropping filtered items
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #66 - 5.4.16 Reworking energy configs and math
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Port of #87
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #86
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Co-authored-by: Robin Seifert rseifert.phone@gmail.com - 5.4.15 Update to 1.21.1
- 5.4.14 Fix occlusion on certain models
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #85 - 5.4.13 Allow using charcoal in recipes
- 5.4.12 Make the sponge module remove waterlogged blocks
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #74 - 5.4.11 Add fortron fluid texture to blocks atlas
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #77 - 5.4.10 Fix empty buffer builder hard crash
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #76 - 5.4.9Ā Fix asset directory loader
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #78 - 5.4.8Ā Add docs assets
- 5.4.7Ā Add web docs from patchouli
- 5.4.6Ā Update publishing to MDG
- 5.4.5Ā Fix crash when breaking biometric identifier
- 5.4.4Ā Update generated data
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #71 - 5.4.3Ā Update to NeoForge 21.0.37
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #70
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Fixes #69 - 5.4.2Ā Dynamic camouflage block break particle
- 5.4.1Ā Update dependencies
- 5.4.0Ā Initial port to 1.21
Files
Metadata
Release channel
ReleaseVersion number
5.4.27Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
3091Publication date
December 23, 2025 at 8:36 PMPublisher
Su5eD
Developer



