Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
This mod reduces the delay between server packets and client ticks. This mod also works in Singleplayer, as the client and server are still separated.
ģ“ ėŖØėė ģė²ė”ė¶ķ° ėģ°©ķ ķØķ·ź³¼ ķ±ģ ģ°Øģ“넼 ģµģ ģ¼ė” ģ¤ģ¬ ėė ģ“넼 ź°ģ ķ©ėė¤. ģ±źøķė ģ“ģģė ģė²ģ ķ“ė¼ģ“ģøķøź° ė¶ė¦¬ėģ“ ģźø° ė문ģ ģ“ ėŖØėģ ķØź³¼ź° ģģµėė¤.
Principle / ģėģ리
The Problem

Minecraft works on 20TPS system, with each tick lasting 50ms. When the client receives a packet, it waits until the current tick ends before applying it to the game system.
Suppose that a packet arrived at 2ms, the client would have to wait 48ms. If the packet arrived at 40ms, the client would only need to wait 10ms. This random delays and lag can disrupt your work, if you like using command blocks or block_display to make something.
This mod simply shifts ticks forward or backward to reduce the delay with packets and minimize waiting time. This feature does not work all the time, and it only works once when there is a problem with sync.
ė§ģøķ¬ėķķøė 1ģ“ģ ķ± ģ°ģ°ģ 20ė² ė°ģ ķģ§ ģģ¼ė©° 1ķ±ģ ź°ź²©ģ 50msģ ėė¤. ģė²ė”ė¶ķ° ķØķ·ģ ė°ģ¼ė©“ ķ“ė¹ ķ±ģ“ ėė ėź¹ģ§ źø°ė¤ė¦¬ź³ 결과넼 ģ ģ©ķ©ėė¤.
ė§ģ½ ķØķ·ģ“ 2ms ģģ ģ ėģ°©ķė¤ė©“ 48msė źø°ė¤ė ¤ģ¼ ź²°ź³¼ź° ė°ģė©ėė¤. ė°ė©“ 40msģģ ģ ėģ°©ķė¤ė©“ 10msė§ źø°ė¤ė ¤ė ė©ėė¤. 커맨ėė ėģ¤ķė ģ“ ģķ°ķ°ė„¼ ģ¬ģ©ķ“ ģķģ ė§ė¤ ė ģ“ ķģģ“ ė¹ģ ģ ź““ė”ķ ź²ģ ėė¤.
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