Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
1.19.2
Platforms
Supported environments
Creators

Cobbled Studios Organization
Veraxiel-Art Director-

Myslippy-Content Director-
Hiroku-Studio Director-

TorchmarrowAnimation Lead
gingledoof0Animator

Glitch_RattAnimator

QriviateAAnimator

RogerregoatAnimator

Strawberr1MilkshakeAnimator
EikoBikoArtist
dhi_holoBlock Modeler

addy_bromideBuilder

AzoorehBuilder

drewlordybuildsBuilder
Dynamite2pt0Builder
MallowuBuilder

MallowuuBuilder
MJB-coolnessBuilder

nickaholicBuilder

SamIr0nBuilder
SamyTheGilBuilder

ValirusBuilder
whoisvoxelBuilder

JakotensCharacter Design Lead

mvthwusCharacter Designer

Wi2tertCharacter Designer

giodude1580Concept Artist

CarmendarrEngineer

FrankTheFarmerEngineer

GenotypeEngineer

Kenji_64Engineer

RedGenesectNinjaEngineer

TyzillionEngineer

TyzillionCBMNEngineer

Sarge54125Game Designer

spgGame Designer

HexeChromaGame Designer / Writer

Hysako_GUI Artist

virtuositasMarketing Lead

BlazingBROModeler

boyfriendsModeler
JoeSeffModeler

maashousModeler

GesteyyModeler / Animator

heaveninvoid_Modeler / Animator

KleeHubertusModeler / Animator

TotallyNotAHoboModeler / Animator
Brotatsun64Modeling Manager

ApionProgrammer

BlackSpiritProgrammer

Charzard4261Programmer

complacentdevProgrammer

EruselProgrammer

JPAKx4Programmer
MoeBoy76Programmer

negocioProgrammer

NickImpactProgrammer

plastered_crabProgrammer
WaldleuferProgrammer

whatsyProgrammer
SterrezoSound Design Lead / Composer

BwaviiTrainer Modeler
321retrogamerVFX Designer

DoctorWafflePhDVFX Designer

JadedTealVFX Designer
lilpebsWeb Developer

duckyquackington1Wiki Writer
Details
Licensed MPL-2.0
Published 3 years ago
Updated last week
Changelog
Changelog
1.6.0 - The Record Catch Update (December 25th, 2024)
"Now that there's a fishing mechanic, the mod is actually good!"
Additions
- Added the PokƩdex as a craftable item that can be placed on lecterns.
- Added PokƩmon (and item) fishing using modified fishing rods - PokƩ Rods! You'll need a PokƩ Rod smithing template, a fishing rod, and some type of PokƩ Ball. Each PokƩ Ball makes a differently themed rod because it's cool.
- Added Lure Ball functionality, increasing the catch rate of PokƩmon that were caught on a fishing rod.
- Added Repeat Ball functionality, increasing the catch rate of PokƩmon that are already registered as caught in a player's PokƩdex.
- Added flat level battling with options to set all PokƩmon to level 50, 100, or 5 for the duration of a battle. No experience or EVs are granted for a flat battle.
- Added support for Double Battles, Triple Battles, and Multi-battles.
- Added raft platforms for non-swimming, non-flying PokƩmon to stand on during battles that take place on the water's surface (Flying PokƩmon will fly over water in battle, and water breathing PokƩmon will swim in water during battle).
- Added smarter send-out positions for PokƩmon in battle. They should get in your way less!
- CriticalCaptures and PokƩdex progress capture multiplier now work with the PokƩdex.
- Added shiny PokƩmon particle effects and sounds to help find them.
- Added effects for the burn status effect.
- Added effects for the moves: Seismic Toss, Withdraw, Bite, Crunch, Super Fang, Hyper Fang, Pursuit, Mist, Haze, Lick, Kinesis, Psychic, Water Sport, and Mud Sport.
- Added extra visuals to early berry growth stages.
- Added Polished Tumblestone and Tumblestone Brick block sets from Tumblestone, Black Tumblestone, and Sky Tumblestone.
- Moves impacted by the abilities Pixelate, Refrigerate, Aerilate, Galvanize, and Normalize now display as their altered typing.
- Added Fire, Water, Thunder, Leaf, Ice, Sun, Moon, Shiny, Dawn, and Dusk Stone storage blocks.
- Added Eject Pack, Metronome, Protective Pads, Punching Glove, Room Service, Scope Lens, Shed Shell, Terrain Extender, Throat Spray, Utility Umbrella, Wide Lens, and Zoom Lens held items.
- Added a full evolution particle effect for PokƩmon that are sent out when evolution is started.
- Added a Nurse profession that can be unlocked by having villagers claim a healing machine block.
- PokƩmon are now animated when seen in any GUI that isn't the party GUI.
- Added animation and sounds for trading.
- Added icons for pending trade, team-up, and battle requests from other players.
- Quirk animations can now occur for PokƩmon that are shoulder mounted.
- Added new sounds for PokƩ Balls bouncing off of PokƩmon and landing on the ground during capture.
- Added a unique set of sounds for Ancient PokƩ Balls.
- Added a sound for using Exp Candy and Rare Candy items.
- Added revamped PokƩ Ball animation for PokƩmon breaking out.
- Added battle log messages for switching out PokƩmon.
- Added config setting
displayEntityNameLabelanddisplayEntityLabelsWhenCrouchingOnlyto control what and when is displayed for the pokemon label. - Added
no_aiandfreeze_frameoptions to the/spawnpokemoncommand. - Added
movesoption to PokƩmon properties, allowing you to set the moves of a PokƩmon in commands and spawn files using comma-separated move names. - Added a
naturalblock state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself. - Added a
battleInvulnerabilitygamerule to make players invulnerable to any damage during a battle. - Added a
mobTargetInBattlegamerule to exclude players from being targeted by mobs during a battle. - Added a
/freezepokemoncommand to pause a PokƩmon's animation at a specific point in time. - Added
/spawnnpcand/spawnnpcatcommands. - Added
hiddenability=falseoption to/spawnpokemonand/pokemoneditcommands, allowing the PokƩmon's ability to be reverted to a normal ability. - Added
aspectandunaspectPokemonProperty arguments (which also includes commands such as/pokemonedit,/spawnpokemon, and/givepokemon) to allow forcing or un-forcing an aspect on a PokƩmon. - Added
typealternativelyelemental_typePokemonProperty argument, this is only used for filtering and is not applied to PokƩmon. Exampletype=firewould be true for Charmander but false for Squirtle.
Structures Added
- Fishing boat structure that contain an Explorer Map leading to a shipwreck cove and a PokƩ Rod Smithing Template.
- Stonjourner Henge Ruins, Luna Henge Ruins, and Sol Henge Ruins.
- Submerged Shipwreck Cove and Lush Shipwreck Cove.
- PokƩmon Centers to all 5 village types.
PokƩmon Added
Gen 1
- Alola Bias Cubone (built-in resource pack)
- Alolan Marowak
Gen 2
- Ledyba
- Ledian
- Sunkern
- Sunflora
- Wobbuffet
- Girafarig
- Corsola
- Remoraid
- Octillery
- Mantine
- Smeargle
- Delibird
Gen 3
- Slakoth
- Vigoroth
- Slaking
- Corphish
- Crawdaunt
- Feebas
- Milotic
- Wynaut
- Absol
- Spheal
- Sealeo
- Walrein
- Bagon
- Shelgon
- Salamence
- Kecleon
Gen 4
- Mantyke
- Finneon
- Lumineon
- Shellos
- Gastrodon
- Rotom
Gen 5
- Purrloin
- Liepard
- Scraggy
- Scrafty
Gen 6
- Clauncher
- Clawitzer
Gen 7
- Pikipek
- Trumbeak
- Toucannon
- Mareanie
- Toxapex
- Sandygast
- Palossand
- Bruxish
Gen 8
- Cramorant
- Hatenna
- Hattrem
- Hatterene
- Pincurchin
Gen 9
- Wattrel
- Kilowattrel
- Wiglett
- Wugtrio
- Flamigo
- Veluza
- Farigiraf
- Klawf
- Finizen
- Palafin
- Dondozo
Unique Forms
- Magikarp Jump variants for Magikarp
- Magikarp Jump variants for Gyarados (built-in resource pack, enabled by default on Fabric)
Added cries to the following PokƩmon
- Sandshrew, Sandslash
- Magnemite, Magneton, Magnezone
- Gastly, Haunter, Gengar
- Rhyhorn, Rhydon, Rhyperior
- Happiny, Chansey
- Horsea, Seadra, Kingdra
- Magby, Magmar, Magmortar
- Porygon, Porygon2, Porygon-Z
- Sentret, Furret
- Misdreavus, Mismagius
- Corsola
- Mantyke, Mantine
- Girafarig, Farigiraf
- Wynaut, Wobbuffet
- Lunatone
- Solrock
- Corphish, Crawdaunt
- Feebas, Milotic
- Kecleon
- Absol
- Spheal, Sealeo, Walrein
- Relicanth
- Bagon, Shelgon, Salamence
- Munchlax
- Finneon, Lumineon
- Purrloin, Liepard
- Timburr, Gurdurr, Conkeldurr
- Joltik, Galvantula
- Elgyem, Beheeyem
- Golett, Golurk
- Deino, Zweilous, Hydreigon
- FlabƩbƩ, Floette, Florges
- Clauncher, Clawitzer
- Mareanie, Toxapex
- Wimpod, Golisopod
- Bruxish
- Hatenna, Hattrem, Hatterene
- Pincurchin
- Klawf
- Finizen, Palafin [Zero], Palafin [Hero]
- Dondozo
Added shoulder mounts for the following PokƩmon
- Weedle
- Caterpie
- Spearow
- Mew
- Murkrow
- Smoochum
- Larvitar
- Tailow
- Plusle
- Minun
- Beldum
- Starly
- Buneary
- Combee
- Pachirisu
- Tepig
- Pidove
- Petilil, Hisui Bias Petilil
- Zorua, Hisui Bias Zorua
- Elgyem
- Fletchling
- Skrelp
- Klefki
- Litten
- Fomantis
- Morelull
- Dreepy
- Sprigatito
- Shroodle
- Tatsugiri
- Glimmet
- Gimmighoul [Roaming]
Animation updates for the following PokƩmon
- Bellsprout, Weepinbell, Victreebel
- Shellder, Cloyster
- Porygon, Porygon2, Porygon-Z
- Furret
- Swinub, Piloswine, Mamoswine
- Skarmory
- Tyrogue
- Spinda
- Torkoal
- Nincada, Ninjask
- Lunatone
- Solrock
- Buneary, Lopunny
- Magnezone
- Alomomola
- Tepig, Pignite, Emboar
- Flabebe, Floette, Florges
- Litten, Torracat, Incineroar
- Fomantis, Lurantis
- Dreepy, Drakloak
- Kleavor
- Scorbunny
- Gimmighoul [Roaming]
Model updates for the following PokƩmon
- Bulbasaur, Ivysaur, Venusaur
- Charmander, Charmeleon, Charizard
- Caterpie
- Kakuna, Beedrill
- Lapras
- Porygon, Porygon2, Porygon-Z
- Igglybuff, Jigglypuff, Wigglytuff
- Poliwhirl, Poliwrath
- Bellsprout, Weepinbell, Victreebel
- Shellder, Cloyster
- Gastly, Haunter
- Onix
- Krabby, Kingler
- Rhyhorn, Rhydon, Rhyperior
- Horsea, Seadra, Kingdra
- Goldeen, Seaking
- Magby, Magmar, Magmortar
- Magikarp, Gyarados
- Munchlax, Snorlax
- Swinub, Piloswine, Mamoswine
- Mudkip, Marshtomp, Swampert
- Baltoy, Claydol
- Carvanha
- Relicanth
- Prinplup, Empoleon
- Gible, Gabite, Garchomp
- Riolu, Lucario
- Snivy, Servine, Serperior
- Tepig, Pignite, Emboar
- Krookodile
- Dwebble, Crustle
- Joltik, Galvantula
- Klink, Klang, Klinglang
- Golett, Golurk
- Fennekin, Braixen, Delphox
- Phantump, Trevenant
- Litten, Torracat, Incineroar
- Popplio, Brionne, Primarina
- Mudbray
- Lurantis
- Scorbunny, Cinderace
- Quaxly
- Skeledirge
- Tatsugiri
Changes
- Buffed Dusk Ball catch multipliers: Increased multiplier to 3.5 (from 3.0) in light level 0. Increased multiplier to 3.0 (from 1.5) in light levels 1-7.
- Altered the item model for Medicinal Leeks and Roasted Leeks to be held like sticks and other rod items.
- Adjusted some berry balance values like yield and growth times.
- Adjusted volumes of sounds made by Display Cases, Berry Bushes, Energy Root, Medicinal Leek, Vivichoke, Mints, Revival Herbs and Gilded Chests.
- Changes to mulch buffs/durations.
- Updated potion sprites.
- Changed Link Cable recipe to be much cheaper.
- Updated sounds for Medicinal Leeks, Big Roots, Energy Roots and Revival Herbs.
- Updated UI sounds for clicking and evolving PokƩmon.
- Updated cries for Chansey, Crobat, Hoothoot, Noctowl.
- Removed the interchangeable evolution results for the first stage Hisuian starters to prevent confusion. The method still exists for stage 2 to 3, but stage 1 to 2 was not distinguishable enough for many users.
- Vivillon wings will stop being clear when you remove any Vivillon related resourcepacks. The default pattern will be the meadow wings.
- Wild PokƩmon interaction range increased to 12 blocks (from 10 blocks).
- Player trade range increased to 12 blocks (from 10 blocks).
- PvP battle range increased to 32 blocks (from 10 blocks).
- Spectate range increased to 64 blocks (from 10 blocks).
- The inventory key now closes our GUIs if they are open, mirroring how Minecraft screens usually work.
- The noise from the pasture and PC blocks being interacted with now activates Sculk sensors.
- Updated dialogue GUI assets with proper assets not made by a programmer. Well, it was still a programmer, but- someone who can also draw!
- Updated party switching interface when in battle.
- Relic coin pouches can now be waterlogged.
- The "Press R to start battle prompt" will now disappear after a player's first battle has been won. You've probably figured that detail out by then.
- The default number of digits for the PokƩdex number in the summary has been increased, from 3 to 4. There sure are a lot of PokƩmon these days.
- The pasture block model's screen is now off by default.
- The PokƩ Balls creative tab is now named Utility Items as it also encompasses PokƩ Rod and PokƩdex items.
- Moves can now be benched without specifying a replacement move, allowing for empty move slots.
- Moves learned via Sketch now persist after battle.
- Hidden Power now displays its effective typing.
- Updated particles for moves: Confusion, Protect, Sand Attack, and Quick Attack.
- Updated particles for status effects: Paralysis, Poison, and Sleep.
- Updated particles on Gastly.
- Revamped stat buff and de-buff particles.
- Improved the performance of display cases that contain PokƩmon photos.
- Updated sounds for PokƩ Balls closing, opening and for PokƩmon breaking out.
- Improved the performance of display cases that contain PokƩmon Model items.
- Removed species Base Stats from the summary interface as it is now viewable within the PokƩdex.
- Changed summary tab text labels to icons. You'll get used to them. Or else.
- Clicking the summary interface exit button while the swap moves or evolve screen is open will cause the interface to switch back to the party screen. The button will exit the interface otherwise.
- Ancient Poke Balls now jump once rather than shaking 3 times when capturing PokƩmon.
- The jump height indicate the number of shakes that would have occurred.
- A high wobbly jump indicates 1 shake.
- A high jump indicates 2 shakes.
- A medium jump indicates 3 shakes.
- A short jump indicates that you caught the PokƩmon.
- The jump height indicate the number of shakes that would have occurred.
- PokƩmon sent out during battle will spawn facing their opponent.
- PokƩmon sent out outside a battle will spawn facing their trainer.
- Wailord is now 25% bigger. ... But I have an idea.
- Region-biased PokƩmon forms are now optional to a built-in resource pack. This pack is enabled by default for Fabric. For NeoForge users, all our built-in resource packs default to disabled because that's all it supports right now.
- Update item sprites for Cell Battery, Chipped Pot, Covert Cloak, Cracked Pot, Masterpiece Teacup, Red Card, Sachet, and Unremarkable Teacup.
Fixes
- Fixed Ability Patches not reverting Hidden Abilities back to Normal Abilities.
- Fixed awarding PokƩmon experience upon forfeiting battles.
- Scaled down Amaura's fetus model to avoid clipping through the tank while animating.
- Fixed Cubone's cry not having a sound (as if that PokƩmon needed to be more tragic).
- Fixed the sendout sound erroneously playing when a wild PokƩmon breaks out of a PokƩ ball.
- Flamethrower is no longer missing sounds.
- Fixed the Seafloor spawning context not being a usable context.
- Fixed Pokemon spawning in non-full blocks like slabs.
- Fixed Gilded Chests not dropping the chest itself when broken, only the contents.
- Fixed PokƩmon losing their Hidden Ability through evolution if the middle stage did not have a Hidden Ability.
- Hidden Power no longer plays the water type action effect (It now plays the normal type action effect).
- Fixed Crumbling Arch structures not blending in with the world.
- Fixed Energy Root being usable on a fainted PokƩmon.
- Fixed PokƩmon not being sent out when starting a battle while recalling said PokƩmon.
- Fixed species comparison not using namespace for both sides in
PokemonProperties.isSubsetOf. - Fixed
PokemonProperties#asStringprefixing nicknames with a '$'. - Fixed shearable PokƩmon not dropping correct wool colors.
- Fixed pasture spawning PokƩmon inside solid blocks when closest spawning position is blocked off.
- Fixed Tumbling Down advancement not being granted by tumblestone variants.
- Improve error handling when loading spawn sets to ensure invalid configurations don't crash the server.
- Fixed empty
JsonPlayerDatafiles resulting in players being unable to join server/world. - Sound for evolving PokƩmon through the Summary Menu is now correctly playing again.
- Fix Starter prompt not showing up.
- Fixed owned PokƩ balls floating upwards if pausing the game mid-transition (which looked absolutely hilarious).
- Fixed all mouse buttons working for Battle UI navigation (now it's only primary/left click).
- Fixed trading PokƩmon setting their friendship to 0 instead of the base value.
- Fixed a scenario where a PokƩmon that rolled to spawn with a special Tera type sometimes having a Tera type that is already a part of their natural typing.
- Fixed PokemonProperty argument suggestions for
teraandtera_typenot suggestingstellar. - Fixed being able to stack Relic Coin Pouches on top of each other.
- Fixed model loader generating misleading crash-reports when client is crashing - that resurrection tank error wasn't our fault! We're innocent, your honour!
- Big Roots and Energy Roots now share the same sounds as intended.
- Fixed sounds made by blocks playing at a lower pitch than intended.
- Fixed Chimchar and Monferno comically T posing whenever they sleep.
- Fixed Cetitan's cry breaking its walk and sleep animations.
- Fixed the Magby line not having any placeholder walk animations.
- Fixed Duskull and Dusclops using skylight levels for their nether spawn data. There is no sun in the Nether!
- Fixed Hisuian Zoroark using base Zoroark stats.
- Fixed Bellossom clipping into the player head when shoulder mounted.
- Fixed Shroomish's look range to prevent it from looking higher than it should.
- Fixed Maushold's faint animations not playing. It's even sadder than Tandemaus!
- Fixed Slowking's battle idle.
- Fixed Grafaiai's walk speed to prevent model sliding.
- Fixed Alolan Exeggutor's tail not showing in the party UI. It will now also stand in front of all PokƩmon in the party menu :)
- Fixed Timburr duplicating its log while fainting.
- Fixed hitbox sizes for Grotle and Torterra being set to default values.
- Fixed Hisuian Sneasel using Johtonian Sneasel's cry. Johto-nian. Jotonion. Jotunheim?
- Fixed Trevenant T-posing after 8 seconds of sleeping. I also do that.
- Fixed Bewear T-posing for a bit if a wild one faints where you can see.
- Fixed Noctowl's placeholder fly animation.
- Corrected Lotad blinking animation.
- Fixed reviving items causing errors when used in battle.
- Fixed messages for Focus Sash, Confusion, Mummy, Ice Face, Own Tempo, and Revive.
- Improve error handling when loading spawn-sets to ensure invalid configurations don't crash the server.
- Fixed Crumbling Arch Ruins generating a giant cube of air and removed the chest.
- Fixed possible crash on large population servers due to concurrent access of data.
- Quickly sending out and recalling PokƩmon now looks smoother and can no longer be spammed to cause desync issues.
- PokƩmon are now invulnerable during sendout animation and intangible during recall animation.
- Scrolling with party keybinding now behaves properly when using high scroll speed or scroll sensitivity.
- Fixed battle log GUI flashing when Battle GUI is opened.
- Bag Items used during a turn will now be refunded if the battle ends before the next turn begins.
- PokƩmon whose current owner is not its Original Trainer now gain extra experience.
- Fixed Fossil Resurrection advancement not being granted.
- Fixed village generation caps not applying for berry farms. You were not meant to see more than two berry farms per village! This has been broken for ages but no one noticed... Hmmm... We could just remove it from here...
- Fixed the Ice Face ability activation being displayed incorrectly in a battle.
- Fixed edge case of F1 and R locking you in battle with no R functionality (requiring ESC to get out).
- Fixed PokƩ Ball render orientation in battle interface when capturing.
- Fixed sync issues with recently learned moves where their PP would not go down until you logout and in.
- Fixed some PokƩmon photos in display cases flashing if the PokƩmon has gender differences.
- Fixed Bidoof and Jigglypuff sleep animations stopping after some time, causing them to be 'asleep' while T-posing menacingly.
- Fixed entities not changing poses unless you're looking at them.
- Fixed cries not playing on send-out if the PokƩmon is off-screen.
- Fixed text row selection highlight in battle log.
- Fixed top black border rendering in scroll interfaces in summary UI.
- Fixed aspect tracking for Advancements.
- Fixed illusion not copying aspects or caught ball.
- Prevent summary stats tab from making sounds when clicking on an already open tab.
- Fixed display case not being able to be fed items from underneath.
- Fixed PokƩmon battling in water continuously sinking to the bottom.
- Fixed passive healing and wake from faint not disabling when their config values are set to 0.
- Fixed an issue where rebinding the R key to a mouse button prevented players from closing the battle interface using that button.
Developer
SpawnCauseis now an implementation ofSpawningInfluence.- Many types related to
Pokemonincluding itself now have dedicatedCodec, please migrate to them from the NBT/JSON/PacketBuffer write/read methods. PokemonBattlenow starts on turn 0.- Renamed Pokemon.hp to Pokemon.maxHealth to make it clearer. Backwards compatibility is provided but it is an active deprecation, please migrate away from it.
- Serialization of PokemonStores and Pokemon themselves now require registry access, which will break some sidemods. This sucked for us more than it will suck for you! If you have a world or player instance, you can get it from there.
TeraTypesnow implementsIterable.- Added
forcedAspectsto PokƩmon to make it easier to easily add basic aspects to a PokƩmon in a way that persists. We already know that everyone is going to overuse this. - Made the
Pokemon.aspectssetter private. This could technically break side-mods but if you are affected by this then you were using it wrong! UsePokemon.forcedAspectsto fix it. - Cobblemon's main logger is properly static now.
PokemonEntity.enablePoseTypeRecalculationcan be used to disable automatic pose type recalculation.- Added CollectEggEvent and HatchEggEvent for compatibility usage.
- Added events for:
- Showdown Instructions
- Mega Showdown Instruction
- Terastallize Showdown Instruction
- ZPower Showdown Instruction
- Bait Consumed, Bait Set, and an event to register custom BaitEffect Functions
- Bobber Bucket Chosen
- Bobber Spawn PokƩmon
- PokƩrod Cast
- PokƩrod Reel
- PokƩmon Heal (with context)
- Added HealingSource, an interface applied to all sources of healing from player actions, for easier tracking of healing sources.
- Move Change
- Shiny Chance Calculation Event (with player context)
- Dex Information Changed (Pre and Post); this event is fired when the PokƩdex is updated with new information.
- Rebuilt large swaths of the model animation code to simplify it.
- Renamed a bunch of things from %Poseable% to %Posable% because spelling.
- Renamed StatelessAnimation to PoseAnimation.
- Renamed StatefulAnimation to ActiveAnimation.
- Documented the animation system.
- Allowed for SpawnSnowstormEntityParticleHandler to handle non-posable entities (due to being non-posable, locators are useless - to set the offset use the settings in the particle itself).
- Added property chaining support for duplicate CustomPokemonPropertyType elements.
Data Pack & Resource Pack Creators
- Added experimental
flowdatapack directory for handling events using MoLang event handlers. - Added support for "shedders" similar to Shedinja's evolution logic.
- Fixed the placeholder
WingFlapIdleanimation so the wings are not rotating opposite to each other. - 'player' type dialogue faces can now be explicitly stated so that NPC mods that use fake players can show in dialogue portraits.
- Added
isLeftSidefield for dialogue faces. This determines what side of dialogue box the portrait is on. sounds/attacksdirectory has been renamed tosounds/move.- Moves sharing generic sounds now have unique sound events, allowing them to be changed with resource packs.
- All move sound events have been renamed to
move.<NAME>.<SOURCE>for consistency. - Status moves have been moved out of the
attacksdirectory and split into volatile and nonvolatile. status.badlypoison.actorsound event has been renamed tostatus.toxpoison.actor- Mulch and berry harvesting sound events have been renamed and moved to their respective directories in
sounds/block. - All sounds related to evolving PokƩmon have been moved to the
sounds/evolutiondirectory. - Sound events for all blocks now start with
block. - Gimmighoul chest and item interaction sounds have been moved to where its cry is.
- Unused sound files and sound events have been removed.
- PokƩ Ball sounds are now in their animation files, making them more flexible to edit.
- Added MoLang compatibility in the isVisible property for transformed parts.
- Added
q.has_aspect('some_aspect')function to animations, posers, and entity particle effects. - Added support for conditional pose animations.
- Added a new universal locator called "top".
- Added
eggs_collectedandeggs_hatchedAdvancement triggers. - Added missing
minYawconfiguration to theq.look()function for JSON posers. - Some pose condition names have been changed:
isTouchingWaterOrRainhas been changed toisInWaterOrRainisSubermegedInWaterhas been changed toisUnderWater
Localization
- Updated translations for:
- Czech, German, Greek, Spanish, Mexican Spanish, French, Canadian French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Brazilian Portuguese, Russian, Ukrainian, Simplified Chinese, and Traditional Chinese
- Migrated translation project to Weblate at https://lang.cobblemon.com/projects/cobblemon/mod/
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.6.0Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
65821Publication date
December 25, 2024 at 12:13 AMPublisher
Hiroku
-Studio Director-



