Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

Forge when?
(though more assembly is required, see further below)

The 4.0.0+ PlayerEX Screen
𧬠What Is PlayerEX: Directorās Cut?
PlayerEX: Directorās Cut is a fundamentally rewritten and expanded version of CleverNucleusā PlayerEx.
It adds:
- An RPG-style leveling system for players
- A full suite of custom attributes (offense, defense, utility, magic, etc.)
- Skill points & refund points with a dedicated screen
- And now: weapon & armor leveling, letting your gear gain experience and power over time
All of this is powered by Data Attributes: Directorās Cut, making PlayerEX highly configurable and extremely modpack-friendly.
š¢ By default, PlayerEX DC uses a level cap of 100.
This cap can be fully adjusted via Data Attributes and the config.
š® Core Features
š Player Leveling & Attributes
- Earn experience and levels beyond vanillaās enchantment system.
- Spend skill points in a clean, modern GUI (default hotkey: -).
- Customize:
- How many points you gain per level
- Which attributes are available
- How strong each attribute is per point
Attributes are defined & modified via Data Attributes DC, meaning:
- You can target any attribute, from base damage to custom modded stats.
- You can create complex formulas instead of static bonuses.
- Everything is data-driven, not hardcoded.
š”ļøāļø Armor & Weapon Leveling
PlayerEX now also supports gear progression:
- Weapons can gain XP from combat (kills, damage dealt, etc., depending on config).
- Armor can gain XP from damage taken, blocking, or other events.
- Each item can level up and gain:
- Attribute bonuses
- Scaling effects (e.g. more damage, more defense, etc.)
- Pack-defined perks via Data Attributes
This system is:
- Optional ā you can disable it entirely or per-item.
- Configurable ā control XP rates, max levels, and how impactful leveling is.
- Modpack-oriented ā designed so you can build āARPG-styleā progression (Diablo/PoE/MMO vibes) on top of vanilla or other combat overhauls.
š§© The PlayerEX Screen
The PlayerEX screen provides:
- A non-intrusive, modern UI built with
owo-lib. - Sections for:
- Current level, XP bar, and next level info
- Attributes and their descriptions
- Skill points / refund points
- Fully extendable by other mods (e.g. WizardEX, RelicEX, EXHud) using PlayerEXās APIs.
You can open it with a keybind (default: -), and pack makers can change that in configs.
š¦ Companion Mods (The āEXā Family)
These are complementary but optional:
-
EXHud: Directorās Cut
An opinionated, highly configurable HUD for PlayerEX and other systems -
RelicEX: Directorās Cut
An ARPG-style loot system for PlayerEX- Randomized relics dropped from mobs and chests
- Rarities, weighted attributes, tomes, refund orbs, Dragon Stone level resets
-
WizardEX: Directorās Cut
A bridge between PlayerEX and Wizards / Spell Power Attributes- Lets you tie magic scaling directly into PlayerEX attributes and gear progression
š Documentation
Full documentation, including:
- Attribute reference
- Config options
- Integration guides
- Modpack tips and best practices
ā¦can be found here:
š https://bareminimumstudios.github.io/Bare-Minimum-Docs/
š ļø For Modpack Authors
PlayerEX: DC is built as a toolbox for RPG packs. You can:
- Define your own attribute set or extend the default ones.
- Control:
- XP curve and level cap (default is 100)
- Skill point and refund point gains
- How expensive respecs are
Enable and tune weapon & armor leveling:
- Set max gear level
- Control XP gain sources and rates
- Attach attribute scaling or custom effects per gear level
Paired with Data Attributes DC, you get JSON-driven control over almost every number in the system.
šØāš» For Developers
Youāre the fun ones.
PlayerEX DC exposes:
- A registry-based way to define and modify attributes, including custom ones.
- The ability to override any registered attribute safely.
- APIs to apply attributes to any
LivingEntity, not just players. - Hooks for screens and overlays using
owo-lib. - Integration points for:
- Custom skills and trees
- External XP sources
- Your own gear/level systems that plug into PlayerEX data
More technical details and examples are provided in the docs and on the GitHub repository.
šŖØ Forge Users
Yes, we see you.
There is no planned official Forge port of PlayerEX: Directorās Cut.
Forge builds will not be developed or supported.
If you really want to try it on a Forge environment, you may be able to run it via Sinytra Connector:
ā ļø This is entirely at your own risk.
There is no guarantee it will work correctly, and support cannot be provided for Connector-based setups.
š Contributors
The People Who Made This A Reality
- The studio ā Bare Minimum Studios
- The wispforest team š ā for
owo-liband general ecosystem magic - One guyās modpack ā you know who you are
- Literally YOU ā testers, packmakers, bug reporters, chaos gremlins
- And most importantly, CleverNucleus ā creator of the original PlayerEx
Translators (legacy, <= 3.*)
- gyular ā Korean
- Hertz ā Spanish
- MrTYZzik ā Russian
- Orygeunik ā Russian improvements
- NianGuu ā Simplified Chinese
- sky_bai ā Simplified Chinese (older releases)
šø Thanks to Our Sponsor






